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NPC Generator

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Advanced [show]


Reynard Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. His hair is brown and very short. He has blue eyes and a black hat with a white feather.

Personality: A skeptical and narcissistic man, Reynard's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. Now he works as a painting tutor during his time off.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Forgetful. Bonds: Attractive, Poor. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Reynard Graeme, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 11 (+0)10 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Shane Snowdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His broad hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Shane Snowdon, Male Human Rogue 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)6 (-2) 10 (+0)12 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Solid gold idol (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). 1 Full Plate. 1 Masterwork Heavy steel shield. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Godfrey Alton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His white hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his sister recently and the two have been together since.

Motivation: Wants a kiss; and he would like to get married and retire

Flaws: Antagonistic, Racist, Fearful. Bonds: Family, Has a crush. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Alton, Male Human Druid 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)7 (-2) 12 (+1)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 30000 cp. Tiger eye turquoise (4 gp).


Social Check DCs


Wymar Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and violet workpants. His shirt is white, and he wears a heavy violet leather apron most of the time. His hair is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Wymar Wentworth, Male Human Cleric 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Marlowe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy green suit. His hair is short and white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Adam was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job; and doesn't want to be a bowyer and was forced into it by his family

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Family, Job, Military. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Adam Marlowe, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)16 (+3) 9 (-1)15 (+2)
Skills Acrobatics +2, History +5
Senses Passive Perception 9
Languages Common, Giant, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 1900 sp.


Social Check DCs

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