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NPC Generator

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Advanced [show]


Everard Winchester, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Unemployed, who enjoyed hunting, Everard was taken on many hunting expeditions. In his 15th year, his parents were killed by a gnolls raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's attracted to the PC; and he would like to get married and retire

Flaws: Racist. Bonds: Adventurer, Nature, Enemies, Has a crush. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Everard Winchester, Male Human Rogue 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Chad Graeme, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). His white hair is cut short. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Terse. Bonds: Immigrant, Religious. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Chad Graeme, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)9 (-1) 5 (-3)14 (+2)
Skills Stealth +3, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Ernest Blythe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing a long, black cloak. He wears a broad hat to cover his moderate length golden hair. His brown eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. He feeds upon the attention of others.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and he would like to get married and retire

Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Has a crush. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Ernest Blythe, Male Human Cleric 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Healer’s kit. 1 Bullseye lantern.


Social Check DCs


Percival Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a green suit. He wears his chestnut hair down. His fierce blue eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: The child of a Architect, who enjoyed hunting, Percival was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Nature, Adventurer. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Percival Hayhurst, Male Human Bard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)15 (+2) 6 (-2)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 8
Languages Common, Druidic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. Jet (160 gp). Red garnet (160 gp). Obsidian (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Jacobs, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has silver hair. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He comes from a rich eastern family. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and wants to raise his children well

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Rich, Family. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Henry Jacobs, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)9 (-1) 17 (+3)11 (+0)
Skills Athletics +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 17000 cp. 5 Acid flasks.


Social Check DCs

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