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Advanced [show]


Theobald Chester, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black shirt with thin grey vertical stripes and black pants. He has a very tight haircut. His gray unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He wants to meet his childhood hero.

Flaws: Disease, Antagonistic, Impulsive, Secretive. Bonds: Adventurer. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Theobald Chester, Male Human Cleric 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 13 (+1)17 (+3)
Skills Insight +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 4000 sp. Hematite (10 gp). Sardonyx (70 gp). Tourmaline (130 gp). Black pearl (1400 gp).


Social Check DCs


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He has black hair. His eyes are amber and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Gomory studied abroad. His martial abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Priest

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Addington, Male Human Warrior 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Investigation +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp. Iolite (60 gp).


Social Check DCs


Guy Stansfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Guy was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Flaws: Depressed, Impulsive. Bonds: Family, Adventurer. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Stansfield, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. Moss agate (9 gp). Lapis lazuli (9 gp). Azurite (9 gp). Jasper (40 gp). 1 Simple lock. 1 Small steel mirror.


Social Check DCs


John Harper, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, John studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and money/treasure

Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Adventurer. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

John Harper, Male Human Aristocrat 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 25000 cp. Red spinel (90 gp).


Social Check DCs


Robert Barney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy golden hair. This gray eyed northerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Sage, who enjoyed hunting, Robert was taken on many hunting expeditions. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a crush on the local Sage.

Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Nature. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Robert Barney, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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