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NPC Generator

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Advanced [show]


Clerebold Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He has styled his silver hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his brother's freedom.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Antagonistic, Insane, PTSD. Bonds: Rich, Family, Adventurer. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Kimberly, Male Human Warrior 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)7 (-2) 18 (+4)16 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Hunter Kensley, Male Human [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his long golden hair kept up in a rat tail. He is baby faced.

Personality: He acts crazy and hedonistic. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Hedonist, Antagonistic. Bonds: Rich, Adventurer. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Hunter Kensley, Male Human Warlock 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 15 (+2)18 (+4)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Celestial, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: White pearl (120 gp). 1 Simple lock. 1 Healer’s kit. 1 Superior lock.


Social Check DCs


Geoffrey Barlow, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a large white jacket. He is tall, broad shouldered and powerfully built. His chestnut hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Geoffrey hails from a village terrorized by illithids. Like his mother and his brother before him, after school he went straight into learning to become a Fletcher. He has drifted from career to career and currently works as a Fletcher.

Motivation: Regain custody of his son; and wants to open a new tavern

Ideals: Passionate. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Geoffrey Barlow, Male Human Wizard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 400 gp. Chrysoberyl (60 gp). Chrysoberyl (60 gp). Deep green spinel (60 gp). Iolite (50 gp). 1 Minor magic item.


Social Check DCs


Arnold Hadlee, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He has a large white mantle and cape that has been intricately interwoven into his pastel robe, marred by sweets. He keeps his silver hair in a pixie cut. His eyes are violet and he is always smoking a pipe.

Personality: Eccentric and domineering, Arnold will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Hadlee, Male Human Rogue 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 900 gp. Tiger eye turquoise (9 gp). Obsidian (9 gp). Eye agate (9 gp).


Social Check DCs


Ralf Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of sapphire and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Humans.

History: Ralf was born in the west. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Persistence. Flaws: Impulsive, Racist. Bonds: Rich. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Ralf Marlowe, Male Human Sorcerer 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. Zircon (60 gp). Aquamarine (400 gp). Deep blue spinel (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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