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NPC Generator

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Advanced [show]


Hubert Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a black scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is blonde, silky, and of moderate length. His green unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. Hubert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hubert Ainsworth, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)11 (+0) 16 (+3)11 (+0)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. With a patchy auburn beard and wild auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Geoffrey was left his father's suit of armor and trained in its use and care. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: To clean up the streets; and he feels kind of lost in life

Flaws: Shy, Depressed. Bonds: Attractive, Guardian, Military. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Thorpe, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Persuasion +2, Stealth +0
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerald Cooper, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and likes to wear ponchos typically of a light pastel in addition to tight pants. His skin is also unnaturally pale. His hair, while still mostly black, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A strong sense of loyalty to Human people; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Depressed, Racist. Bonds: Mentor, Family. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Gerald Cooper, Male Human Cleric 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 7 (-2)12 (+1)
Skills Insight +1, Nature +5
Senses Passive Perception 8
Languages Common, Draconic, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Kent, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Jocelyn Kent, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Brixton, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing grey shirts, loose pants, and blazers most of the time, he is not a threatening figure. He sports a long silver beard, and similarly colored long hair. He has a dull look in his hazel eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a island tribe. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Logical, Fighting. Flaws: Terse. Bonds: Attractive, Nature. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Ralf Brixton, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)17 (+3) 14 (+2)16 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Aquan, Orc, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Red garnet (70 gp). Rock crystal (50 gp). Chrysoprase (50 gp).


Social Check DCs

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