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NPC Generator

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Advanced [show]


Aldous Pickering, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted, Logical. Flaws: Depressed. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Aldous Pickering, Male Human Druid 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)7 (-2) 6 (-2)14 (+2)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Fidget, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with wide-brimmed hat. He wears his golden hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.

History: Gifted from a young age, Anselm studied abroad. A gifted student he started as a Stylist, but he got bored and became a Shoemaker. He has drifted from career to career and currently works as a Shoemaker.

Motivation: Wants his loneliness to end; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Cynical. Bonds: Religious, Job, Has a crush. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Anselm Fidget, Male Human Fighter 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)18 (+4) 9 (-1)16 (+3)
Skills History +7, Nature +7
Senses Passive Perception 9
Languages Common, Elven, Celestial, Aquan, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Blue quartz (14 gp). Obsidian (14 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Marley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Dustin was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Shy. Bonds: In love, Family, Poor. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Marley, Male Human Barbarian 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 58 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gomory Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his rapier. His hair is black and curly. His hazel eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Shy. Bonds: Mentor, Religious. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Ramsay, Male Human Sorcerer 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Arcana +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Azurite (5 gp). Hematite (5 gp). 1 Minor magic item.


Social Check DCs


Ernest Tinley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He has a small bristly mustache and wavy auburn hair. His violet eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ernest was born in the west. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence, Logical. Bonds: Rich, Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Ernest Tinley, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 21000 cp.


Social Check DCs

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