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Advanced [show]


Diggory Digby, Male Human [Permalink]

Personal [hide]

Description: A 6'5" western man, he wears rags and sports a simple walking cane. He wears a feathered hat to cover his moderate length brown hair. His eyes are gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Poor, Nature, Enemies. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diggory Digby, Male Human Monk 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 15 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: Chalcedony (40 gp). Onyx (40 gp). Lapis lazuli (8 gp). Aquamarine (900 gp). Red garnet (160 gp). Deep green spinel (160 gp).


Social Check DCs


Shane Ramsay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a tan collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He wears his white hair up. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: He was raised in a island tribe. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Flaws: Antagonistic, Addict. Bonds: Nature, Adventurer, Job. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Shane Ramsay, Male Human Monk 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +4, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. A roughly beaten golden orb (50 gp).


Social Check DCs


Ernest Darlington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, black shirt, and violet tie. His hair is cut close to his head. He has gleaming, smiling blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Gifted, Impeccable. Bonds: Guardian, Rich, Adventurer. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Ernest Darlington, Male Human Commoner 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 30000 cp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Nicholas Blankley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His hair is cut close to his head. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Nicholas has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Joker. Flaws: Ugly, Disease, Depressed. Bonds: In love. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Nicholas Blankley, Male Human Warlock 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 50 pp.


Social Check DCs


Jocelyn Harper, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. He sports a long white beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son.

Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Guardian, Family. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Jocelyn Harper, Male Human Monk 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 65 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)17 (+3) 12 (+1)16 (+3)
Skills Deception +6, Investigation +6
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Draconic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 7000 sp. Coral (150 gp). Freshwater pearl (12 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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