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NPC Generator

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Advanced [show]


Robert Acton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his amber eyes.

Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a necromancer, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Robert's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero; and money/treasure

Flaws: Antagonistic, Impulsive. Bonds: Mentor, Adventurer, Rich. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Robert Acton, Male Human Expert 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kody Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. He has a very tight haircut. His eyes are likewise hazel.

Personality: Prone to second guessing himself, he comes off as nervous. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Ugly, Shy, Mundane. Bonds: In love. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Kody Sydney, Male Human Monk 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Athletics +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Astley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black costume with the symbols of death on his torso. He has a small bristly mustache and wavy chestnut hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Gardener business at a young age. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Fighting, Logical. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Rolf Astley, Male Human Adept 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)16 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Crowbar.


Social Check DCs


Trym Weston, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His white hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 11th year, his parents were killed by a illithids raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker. Bonds: Attractive, Enemies, Poor. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Trym Weston, Male Human Cleric 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Pink pearl (70 gp). Violet garnet (1200 gp). Aquamarine (1200 gp). Eye agate (7 gp).


Social Check DCs


Gilbert Compton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His red hair is lengthy and is close to two feet long. His gray eyes dart from person to person.

Personality: Calm and collected, he is a well trained Merchant. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an apprentice working in his father's forge. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Gilbert Compton, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 cp.


Social Check DCs

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