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Frederick Sutherland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. His blonde hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Military. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Frederick Sutherland, Male Human Wizard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)16 (+3) 15 (+2)12 (+1)
Skills Investigation +6, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 7000 sp.


Social Check DCs


Kody Rayden, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his right hand. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny topaz earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: In love, Rich. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Kody Rayden, Male Human Adept 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)9 (-1) 10 (+0)13 (+1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp.


Social Check DCs


Lance Marlowe, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. He has moderate length golden hair. His hazel eyes peer out from beneath his feathered white hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.

History: Lance hails from a village terrorized by gnolls. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Ideals: Optimist, Gifted. Flaws: Ugly, Impulsive. Bonds: Enemies. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Lance Marlowe, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)13 (+1) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kody Snape, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a green scarf. He has moderate length golden hair. His face is scarred and worn.

Personality: He can speak with the recently deceased. He takes great joy in being the best Bather in town.

History: He was born in the east, but his parents moved at a very young age to the south. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Kody Snape, Male Human Ranger 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +1, Deception +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1500 gp. Aquamarine (1000 gp). Hematite (14 gp). Alexandrite (1000 gp). Rock crystal (20 gp). Violet garnet (1000 gp). Brown-green garnet (70 gp). 1 Minor magic item.


Social Check DCs


Ernest Emsworth, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He sports grey clothing, slightly heavier than average wear. He is an epitome of beauty. He has a long golden beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted psionic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted, Artistic. Bonds: Attractive, Military. Occupation: Bather

Voice: Soft and melodious

Attributes [hide]

Ernest Emsworth, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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