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Advanced [show]


Gilbert Compton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He usually wears his pastel robe and has his sword always slung over his shoulder. He wears a feathered hat to cover his moderate length golden hair. He has a dull look in his violet eyes.

Personality: He acts crazy and hedonistic. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants a kiss; and he desires power and/or immortality

Ideals: Gifted. Flaws: Hedonist, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Compton, Male Human Warlock 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 10 (+0)18 (+4)
Skills Animal Handling +2, Deception +6
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp.


Social Check DCs


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. He has a white handlebar mustache and slicked back white hair. He has a dull look in his amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Immigrant, Adventurer. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Gomory Melancon, Male Human Adept 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)17 (+3) 7 (-2)6 (-2)
Skills Animal Handling +0, Athletics +5
Senses Passive Perception 8
Languages Common, Ignan, Druidic, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


William Blyth, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears green painted combat armor at almost all times. He keeps his golden hair in a pixie cut. He has several tiny jet earrings on each ear.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He has money and likes to spend it; and many drow want him driven away

Ideals: Justice, Persistence. Flaws: Hedonist. Bonds: Rich. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

William Blyth, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 16 (+3)18 (+4)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. Red spinel (90 gp). Blue quartz (15 gp). Smoky quartz (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Gunter Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His brown hair and beard is wavy and long. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Addict. Bonds: Adventurer, Mentor, Job. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Blakeley, Male Human Bard 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 11 (+0)9 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 1000 sp. Zircon (20 gp). 1 Minor magic item.


Social Check DCs


Patrick Axton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown feathered hat and brown clothes. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the north. A gifted student he started as a Assassin, but he got bored and became a Marshal. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Extrovert, Athletic. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Patrick Axton, Male Human Expert 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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