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Advanced [show]


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a blue and brown handkerchief worn on his left side. His long blonde hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Adventurer for hire.

Motivation: An old rival family wants him found; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Joker, Entrepeneur. Flaws: Insane. Bonds: Military, Job, Family. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Aldous Mitchell, Male Human Bard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills History +4
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. 1 Half-Plate. 1 Buckler. 1 Half-Plate.


Social Check DCs


Trey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He has a slight overbite and is overall scrawny. He has moderate length chestnut hair. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of a Jeweler, who enjoyed hunting, Trey was taken on many hunting expeditions. A freak accident while working with his Jeweler father left him crippled. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and he wants to get laid

Ideals: Impeccable. Flaws: Disease. Bonds: Has a crush, Nature, Family. Occupation: Tailor

Voice: Pronounces O like U

Attributes [hide]

Trey Birkenhead, Male Human Bard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 3 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)8 (-1) 14 (+2)17 (+3)
Skills Arcana +1, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Tourmaline (160 gp). Violet garnet (1100 gp). Golden pearl (160 gp). Bloodstone (40 gp).


Social Check DCs


Dean Sydney, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to cover his moderate length silver hair. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Dean was born with his mother's beautiful face. Through the years after Dean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Dean's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Dean Sydney, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Hematite (13 gp). Freshwater pearl (13 gp). Amethyst (160 gp).


Social Check DCs


Arnold Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His white hair is still thick. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Interpreter mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insomniac, Disease. Bonds: Job. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Arnold Harley, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2600 sp. Amber (50 gp). Bloodstone (40 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Arnold Tattersall, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears light armors faded through time and improper care. His skin is also unnaturally pale. His white hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Arnold Tattersall, Male Human Paladin 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)4 (-3) 9 (-1)18 (+4)
Skills Athletics +2, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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