Guy York, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He keeps his white hair in a flapper bob. This hazel eyed southerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He inherited the family business which he has now maintained for 15 years.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Philantrophist. Flaws: Impulsive, Racist. Bonds: Military, Job. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Randal Kenley, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this western man dresses in black turtlenecks beneath a pastel coat with green slacks. He has a very tight haircut. His violet eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a necromancer, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Dilettante, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother.
Ideals: Athletic, Fighting, Philantrophist. Bonds: Mentor, Family. Occupation: Miner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 34 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1100 gp. A necklace of small pink pearls (1000 gp). Gold and topaz bottle stopper cork (1100 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Barlow, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Shipwright. He is physically well-built. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.
History: Born in the south to a Shipwright, Charles learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new shipwright responsibilities is difficult
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Patrick Blakely, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is braided into rings. His skin is flawless and his brown eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Fighting, Athletic. Flaws: Insomniac, Addict. Bonds: Attractive, Adventurer. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Charles Chester, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a font of random trivia from the lore and stories he has discovered
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Ugly, Mundane. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
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