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Advanced [show]


Gomory Gresham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and red workpants. His shirt is blue, and he wears a heavy red leather apron most of the time, and a wedding ring on his left hand. He has styled his auburn hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the north. He is obsessed with his god.

History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Pacifist. Bonds: In love, Attractive, Religious, Nature. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Gresham, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)16 (+3) 9 (-1)10 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 9
Languages Common, Goblin, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Balimaar Kent, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a faded coat and loose pants complete with small hat, and his gloved hand is found clutching a falchion. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is a Doppelganger in disguise. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Insane, Antagonistic, Depressed. Bonds: Military, Adventurer. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Kent, Male Human Rogue 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)15 (+2) 8 (-1)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Draconic, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 20000 cp. Coral (150 gp). Peridot (30 gp). Azurite (14 gp). Obsidian (14 gp).


Social Check DCs


Theodoric Huxley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His clothes are grease stained in places. His auburn hair is smooth and relatively long. He has gleaming, smiling amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.

Motivation: He feels threatened by others.

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Immigrant, Slave. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Theodoric Huxley, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Balimaar Graeme, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue tunic with tan highlights, and long black pants that bunch up around his shoes and is in decent physical shape. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly, Secretive, Racist. Bonds: In love, Rich. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Balimaar Graeme, Male Human Rogue 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)10 (+0) 12 (+1)7 (-2)
Skills Athletics +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Ugly, Fearful, Antagonistic, Depressed. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Trym Payton, Male Human Bard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 11 (+0)8 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 gp. 3 Acid flasks. 2 Thunderstones.


Social Check DCs

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