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NPC Generator

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Advanced [show]


Solomon Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Servant. He wears his golden hair up in a very large beehive style do. His half smiles and green eyes are beguiling and draw you in.

Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Servant, Solomon learned a great deal about his mother's area of expertise. A gifted student he started as a Carpenter, but he got bored and became a Servant. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and to be a carpenter again

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Job, Attractive. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Solomon Churchill, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Barclay, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He is bald on top and has large red tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. When Clerebold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Rich, Military. Occupation: Spy

Voice: Sleepy voice

Attributes [hide]

Clerebold Barclay, Male Human Ranger 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp. Deep green spinel (140 gp).


Social Check DCs


Jocelyn Payton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has a large red mantle and cape that has been intricately interwoven into his pastel robe. His hair is golden and curly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered writing. Days after completing his studies, news broke out that his hometown was attacked by goblins. Jocelyn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is content.

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Enemies, Nature. Occupation: Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Jocelyn Payton, Male Human Sorcerer 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: Just what you see.


Social Check DCs


Manfred Stapleton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to get a good night's sleep

Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Stapleton, Male Human Warlock 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 300 gp. Malachite (11 gp). Lapis lazuli (11 gp). Violet garnet (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Yardley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely brown suit with black socks and a vest with buckled shoes. His hair is long and chestnut with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His eyes are a pleasant hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has all his life been fascinated with music.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the west was not economically sound they moved to his current location. Some 6 years later his spouse died after the birth of his son. Heartbroken, Randal never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Bonds: Immigrant, Rich, In love. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Yardley, Male Human Rogue 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 200 gp. 3 Alchemist’s fire. 2 Antitoxin.


Social Check DCs

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