Gerard Hayes, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has done his best to style his brown hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Insane, Mundane, Greedy. Bonds: Nature. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 110000 cp.
Randal Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an entirely blue suit with white socks and a vest with buckled shoes. His hair is short and blonde. His eyes are brown.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Hunter, but doesn't like to broadcast it.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting, Logical. Bonds: Attractive, Poor, Job. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Diggory Alston, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is red, silky, and of moderate length. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.
History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Pacifist, Logical. Flaws: Addict, Insane. Bonds: Attractive. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 15000 sp. 1 Minor magic item.
Simon Landon, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. His white hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Professionalism. Flaws: Terse, Antagonistic. Bonds: Rich, Adventurer. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Superior lock. 1 Masterwork manacles. 1 Simple lock.
Godfrey Winchester, Male Human [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Roofer
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
