Manfred Harrington, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems. His blonde hair is lengthy. His eyes are likewise blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Fortune-teller profession.
History: He was born into a rich family. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Manfred began to lead the lost caravan. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud; and to unite with his sister
Ideals: Persistence, Entrepeneur. Bonds: Rich, Job, Enemies, Family. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate. 1 Buckler.
Patrick York, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is silver and curly. His blue unseeing eyes seem to look past you.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has had some formal painting training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Religious, Rich. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0
Possessions: 200 gp. Bloodstone (60 gp). Iolite (60 gp). Fiery yellow corundum (900 gp). Freshwater pearl (12 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Geoffrey Davenport, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has done his best to style his white hair to look like a famous performer. He has a dull look in his violet eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear
Flaws: Terse, Fearful. Bonds: Rich, Nature, Adventurer, Slave. Occupation: Ruler
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Charles Cooper, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. This blue eyed southerner is not easily forgotten.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not trust anyone and sleeps with one eye open.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Layabout, but he got bored and became a Cartwright. He has drifted from career to career and currently works as a Cartwright.
Motivation: To unite with his sister; and he has money and likes to spend it
Flaws: Insomniac, Antagonistic. Bonds: Rich, Family, Job. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. Chrysoprase (40 gp). Fiery yellow corundum (1100 gp). Eye agate (14 gp). Blue quartz (14 gp). 1 Half-Plate. 1 Buckler. 1 Darkwood Buckler.
Godfrey Kirby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a black handlebar mustache and slicked back black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Artistic, Athletic. Flaws: Cynical. Bonds: Attractive, Immigrant, Job. Occupation: Guard
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 10 pp. 1 Minor magic item.
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