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Advanced [show]


Heward Nash, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. His hair, while still mostly black, has prominent grey streaks. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: Born in the north to a Soapmaker, Heward learned a great deal about his mother's area of expertise. His childhood dream was to be a Mason, but he was a colossal failure. He has achieved small success as a Soapmaker.

Motivation: To be a Mason again; and expand his business

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Job. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Heward Nash, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)17 (+3) 7 (-2)17 (+3)
Skills Animal Handling +0, History +5
Senses Passive Perception 8
Languages Common, Druidic, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Tim Blyth, Male Human [Permalink]

Personal [hide]

Description: This southern man likes to wear black tank tops with brown pants. His clothes are grease stained in places. His blonde hair is braided into rings. His green unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Tim Blyth, Male Human Druid 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 40000 sp. Blue quartz (12 gp). Iolite (60 gp). Moss agate (12 gp).


Social Check DCs


Theodoric Langdon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy blue suit. His hair is cut close to his head. His gray eyes are passionate and lively.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Nature, Job. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Theodoric Langdon, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)19 (+4) 13 (+1)14 (+2)
Skills Acrobatics +2, Athletics +0
Senses Passive Perception 11
Languages Common, Auran, Infernal, Aquan, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 15000 sp. Rock crystal (70 gp). Carnelian (70 gp).


Social Check DCs


Jocelyn Compton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is lazy, self-centered, vain, and jealous.

History: Born in the west his family was never financially stable. He helped his mother out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and expand his business

Flaws: Selfish. Bonds: Job, Poor, Family. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Jocelyn Compton, Male Human Rogue 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 9000 sp. Black opal (1000 gp). Onyx (20 gp). Smoky quartz (20 gp). Golden yellow topaz (600 gp).


Social Check DCs


Arnold Kitchur, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair and beard is wavy and long. He has gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Slave Trader, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Insane. Bonds: Family, Immigrant, Religious. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Arnold Kitchur, Male Human Commoner 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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