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Advanced [show]


Conrad Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean black cloak covering his clean studded leather. He is muscular with a powerful set of arms. He wears his auburn hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.

History: Conrad hails from a village terrorized by illithids. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of illithids.

Flaws: Ugly, Fearful. Bonds: Guardian, Adventurer, Enemies. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Conrad Bentham, Male Human Wizard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 10 pp.


Social Check DCs


Everard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is silver and curly. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Laborer, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality

Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Poor, Enemies. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Everard Brownrigg, Male Human Sorcerer 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 27 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)18 (+4) 11 (+0)10 (+0)
Skills Deception +3, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan, Auran, Elven, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666640000

Possessions: 500 gp. Violet garnet (1300 gp). Moss agate (10 gp). Rhodochrosite (10 gp). Brown-green garnet (80 gp). Fiery yellow corundum (500 gp). Aquamarine (1300 gp). Blue quartz (10 gp).


Social Check DCs


Gunter Langley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears dark leathers with embroidery. His white hair is greasy and uncared for. His eyes are hazel and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Wants to work out more often; and many gnolls want him driven away

Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Enemies, Military. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Gunter Langley, Male Human Ranger 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Malachite (8 gp). Blue quartz (8 gp). Amethyst (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man wears black trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is auburn and curly. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Weaver, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he is greedy

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Rich, Job. Occupation: Courier

Voice: Booming voice

Attributes [hide]

Dean Spaulding, Male Human Adept 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerald Watson, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His chestnut hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: Meet up once more with his childhood friend; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Gerald Watson, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)8 (-1) 13 (+1)7 (-2)
Skills Insight +3, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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