Heward Springfield, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. His auburn hair is slicked back into a classic pompadour. He has brown eyes and a brown hat with a pastel feather.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Body Guard, who enjoyed hunting, Heward was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Nature, Religious. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
Possessions: 200 gp. Large well-done wool tapestry (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Silver chalice with lapis lazuli gems (90 gp). Finely wrought small gold bracelet (60 gp).
Trym Kensley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a lot of dark rich colors, with gold accents. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the old dungeon and found the beat up mace and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Flaws: Addict. Bonds: Attractive, Adventurer, Nature. Occupation: Priest
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Lewis Alston, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long auburn beard with little hanging trinkets. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Calm and collected, he is a well trained Spice Merchant. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
Possessions: 100 gp. Moonstone (30 gp).
Percival Ramsey, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. He wears an eyepatch.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.
History: Born to a Actor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Shy, Lazy. Bonds: Poor, Immigrant. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 56 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 400 gp. Aquamarine (1500 gp). Golden pearl (100 gp). Moss agate (10 gp). Bloodstone (40 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item.
Roland Dryden, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He wears his auburn hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.
Motivation: He's attracted to the PC; and his relatives are trying to arrange a marriage
Flaws: Ugly, Forgetful. Bonds: Poor, Family, Has a crush. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Aquamarine (1000 gp).
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