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NPC Generator

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Advanced [show]


Drogo Walcott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. He sports a long silver beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: His father raised him in a mountain cabin. His childhood dream was to be a Dilettante, but he was a colossal failure. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Bonds: Attractive, Guardian, Nature, Job, Rich. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Drogo Walcott, Male Human Ranger 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. He keeps his blonde hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: He comes from a rich northern family. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Adventurer, Rich, Immigrant. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Solomon Windsor, Male Human Sorcerer 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Randal Merton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. His golden hair is lengthy and is close to two feet long. His blue eyes are passionate and lively.

Personality: Eccentric and domineering, Randal will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Detective mother left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure.

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Rich, Mentor. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Randal Merton, Male Human Paladin 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)12 (+1) 15 (+2)9 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Brown-green garnet (80 gp). Deep green spinel (80 gp). Chrysoberyl (80 gp).


Social Check DCs


Simon Adley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He wears a colorful flower in his silver hair. His green eyes are passionate and lively.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Logical. Flaws: Insane, Disease. Bonds: Attractive, Adventurer. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Simon Adley, Male Human Bard 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp.


Social Check DCs


Everard Graeme, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 79. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying sister.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Rich, Military. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Everard Graeme, Male Human Warlock 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Acrobatics +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 60000 cp. Iolite (40 gp). Aquamarine (1400 gp). Sard (40 gp).


Social Check DCs

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