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NPC Generator

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Advanced [show]


Gomory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Marshal uniform. His brown hair is braided into rings. He has gleaming, smiling amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Marshal job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a assassin again

Flaws: Ugly, Shy. Bonds: Job, Adventurer, Military. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Gomory Bradshaw, Male Human Paladin 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Justin Merton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has wavy silver hair. His eyes are gray and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.

History: Born in the north his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Justin and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to clean up the streets

Flaws: Sensitive, Insomniac, Antagonistic. Bonds: Poor, Guardian. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Justin Merton, Male Human Wizard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. 1 Masterwork Musical instrument.


Social Check DCs


Kyle Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man wears white leather gloves, a white jacket, and tight pants. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has done his best to style his red hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he has a crush on the local cook

Bonds: Rich, Job, Has a crush, Adventurer, Immigrant. Occupation: Painter

Voice: Rolls R's

Attributes [hide]

Kyle Kelsey, Male Human Monk 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 6 (-2)11 (+0)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 500 gp. Chrysoprase (30 gp). Rose (30 gp). Fire opal (1600 gp). 1 Minor magic item.


Social Check DCs


Gerard Chatham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. He is bald on top and has large auburn tufts of hair around his ears. He has gleaming, smiling blue eyes.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insane, Hedonist. Bonds: Rich, Mentor, Adventurer. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Chatham, Male Human Warrior 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills Deception +6, Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Don Blakeley, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he likes to wear grey tank tops with tan pants. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west to a Knight, Don learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Knight. He has drifted from career to career and currently works as a Knight.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: In love, Job. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Don Blakeley, Male Human Fighter 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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