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NPC Generator

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Advanced [show]


Gunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His hair is long and white with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His eyes, though not visible through his cowl, are gray.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: He got into the Farmer business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and balancing his hectic life and new farmer responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Racist, Impulsive. Bonds: Job. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Gunter Hornsby, Male Human Expert 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 24 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)9 (-1) 9 (-1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Clerebold Kensley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. Some 5 years later his spouse died after the birth of his son. Heartbroken, Clerebold never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Regain custody of his son; and money/treasure

Ideals: Impeccable. Bonds: Rich, Adventurer, In love, Family. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Clerebold Kensley, Male Human Aristocrat 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Gnome, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. A necklace of small pink pearls (1000 gp).


Social Check DCs


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his blue eyes.

Personality: He acts crazy and hedonistic. He also hits on women, regardless of circumstances.

History: Patrick was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Flaws: Hedonist. Bonds: Poor, Has a crush, Family, In love. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Patrick Altham, Male Human Sorcerer 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 14 (+2)19 (+4)
Skills Insight +5, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Pacifist. Flaws: Disease, Mundane, PTSD. Bonds: Attractive. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Richard Ogden, Male Human Barbarian 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Infernal, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Wade, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a black vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly red, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Addict, Disease. Bonds: Adventurer. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Gerard Wade, Male Human Aristocrat 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 6 (-2)15 (+2)
Skills Athletics +6, Medicine +1
Senses Passive Perception 8
Languages Common, Auran, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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