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Advanced [show]


Bertram Wilberforce, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. His eyes are brown and beady.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many giants want him driven away; and a deep hatred of giants

Flaws: Ugly, Addict, Disease, Insomniac. Bonds: Enemies. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Bertram Wilberforce, Male Human Warlock 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: Rich purple corundum (1100 gp).


Social Check DCs


Rolf Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown broad hat and brown clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is lengthy. His hazel eyes peer out from beneath his broad brown hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his dancing dream.

Motivation: He has a crush on the local Tanner; and wants a kiss

Ideals: Artistic. Flaws: PTSD. Bonds: Job, Military, Has a crush. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Rolf Barton, Male Human Barbarian 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)12 (+1) 10 (+0)7 (-2)
Skills History +3, Stealth +6
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 23000 cp. Tourmaline (100 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp). Peridot (20 gp).


Social Check DCs


Gerard Everly, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tan armored body suit, with a simple blue line shooting up and back down. He is tall, broad shouldered and powerfully built. He has blonde hair. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. Like his father and his sister before him, after school he went straight into learning to become a Seamstress. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: His religion dominates his actions; and sabotage a competitor

Flaws: Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Everly, Male Human Adept 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ralf Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple tan robe with blue stripes complete with hood. His blonde hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is irascible and easily irritated. He is frequently practicing swordplay.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Poor. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Melancon, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 12 (+1)7 (-2)
Skills Animal Handling +3, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1700 sp. Deep blue spinel (500 gp). Obsidian (13 gp).


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear pastel pants and tee shirts. He wears his red hair up. His eyes, though not visible through his cowl, are blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Ugly, Antagonistic, Insane, Impulsive, Mundane. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Anselm Graham, Male Human Paladin 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs

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