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NPC Generator

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Advanced [show]


Ralf Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting grey shirt and pants. He wears his red hair down. His brown eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the east. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Addict. Bonds: Military, Adventurer, Enemies. Occupation: Bowyer

Voice: Spanish accent

Attributes [hide]

Ralf Brownrigg, Male Human Fighter 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: Citrine (50 gp). Star rose quartz (50 gp). Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears just a tan suit. His feathered hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: He was born in the south. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Persistence. Flaws: Ugly, Greedy. Bonds: Immigrant, Job. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Henry Bradshaw, Male Human Aristocrat 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)8 (-1) 16 (+3)16 (+3)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Clerebold Blyth, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Entrepeneur, Gifted. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Clerebold Blyth, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)13 (+1) 7 (-2)12 (+1)
Skills Religion +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Robert Nash, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man dresses like a well dressed Fisher does. His silver hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: Doesn't want to be a Fisher and was forced into it by his family.

Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Job, Family. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Robert Nash, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 9 (-1)17 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Jocelyn Garrick, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: Jocelyn was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Jocelyn began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Jocelyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away.

Ideals: Entrepeneur. Flaws: Insane, Selfish. Bonds: Attractive, Immigrant, Enemies. Occupation: Carter

Voice: Stutters

Attributes [hide]

Jocelyn Garrick, Male Human Ranger 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)17 (+3) 8 (-1)14 (+2)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Druidic
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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