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NPC Generator

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Advanced [show]


Chad Redfield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He keeps his long red hair kept up in a rat tail. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the south. His father took him hunting and taught him how to get in the mind of other creatures. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Slave, Poor, Nature, Family. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Chad Redfield, Male Human Warrior 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Magnifying glass. 1 Magnifying glass. 1 Silk rope.


Social Check DCs


Shane Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is heavily combed to the right. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.

History: Sold as a small child to a necromancer, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: He uses money and sex appeal to get what he needs; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Mentor. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Shane Ainsley, Male Human Aristocrat 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is an epitome of beauty. He has golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Engraver. Further he is a bit of a stoner and is frequently out of it.

History: Gerard was raised in a hard working conservative environment. A gifted student he started as a Carpenter, but he got bored and became a Engraver. He now owns his own business.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Addict. Bonds: Attractive, Job, Religious. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Gerard Hastings, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Gold dragon comb with red garnet eye (1300 gp). Gold dragon comb with red garnet eye (1300 gp).


Social Check DCs


John Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a long brown beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Entrepeneur. Bonds: Attractive, Religious, Adventurer. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

John Willoughby, Male Human Rogue 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 7 (-2)11 (+0)
Skills History +4, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 30000 cp. Banded agate (16 gp). Rich purple corundum (1100 gp). Obsidian (16 gp).


Social Check DCs


Roger Clifford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His hair is always cut to a buzz. He has blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.

History: A powerful wizard made him what he is. His father was a soldier and died while he was still young. Roger was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east; and wants his loneliness to end

Ideals: Joker. Bonds: Poor, Immigrant, Mentor. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Roger Clifford, Male Human Fighter 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Nature +5, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 90 pp.


Social Check DCs

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