Robert Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered morningstar and tarnished ceremonial dagger as well. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant gray.
Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a beggar and was forced into it by his family
Ideals: Fighting, Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Beggar
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 sp.
Kody Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Cartwright. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. His blonde hair is still thick. He wears crescent spectacles with a black brim.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Kody was born the youngest of three triplets. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Cartwright.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Family, Job. Occupation: Cartwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
Possessions: 3000 sp. Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Fire opal pendant on a fine gold chain (2400 gp).
Arnold Kitchur, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A deeply religious man he believes everything happens for a reason. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Insomniac. Bonds: Religious, Has a crush, Poor, Adventurer. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. Violet garnet (400 gp). Freshwater pearl (11 gp). Chrysoprase (80 gp).
Ernest Colton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in a clean white cloak covering his clean studded leather. His auburn hair is cut jaggedly and amateurishly. His amber unseeing eyes seem to look past you.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 4 years old his parents immigrated from the north. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Logical. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Kody Marley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village he learned the ways of the warrior from his father. He married young, but lost his spouse to orcs. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud
Ideals: Fighting, Athletic. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 600 sp.
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