Charles Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and he perpetually has his longbow ready. His hair, while still mostly chestnut, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his mother.
History: Charles lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.
Motivation: Money/treasure; and to reunite with his absent mother
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
Aldous Astley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, blue, dusty cloak. His brown hair is slicked back into a classic pompadour. This hazel eyed northerner is not easily forgotten.
Personality: Aldous wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.
History: He was born in a small plains village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new slave trader responsibilities is difficult
Ideals: Disciplined, Fighting. Bonds: Religious, Nature, Job. Occupation: Slave Trader
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp.
Patrick Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Dyer. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Dyer in town.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Patrick has worked very hard to control his curse. He became a Dyer soon after.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Shy, Disease. Bonds: Job, Attractive, Poor. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 20000 cp. 1 Chain shirt. 1 Breastplate. 1 Full Plate.
Theodoric Ryley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and tends to wear a brown poncho over his likewise colored trousers and shirt. His left hand appears badly burned and disfigured. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of goblins once and for all.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Fighting. Bonds: Enemies, Poor. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. Chalcedony (40 gp). Sardonyx (40 gp). Banded agate (12 gp).
Solomon Home, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Seamstress. His hair, while still mostly black, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Solomon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Sellsword, who enjoyed hunting, Solomon was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Adventurer, Nature. Occupation: Seamstress
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Golden pearl (70 gp). Fire opal (500 gp).
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