Hunter Haley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, black cloak. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes.
Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Retire the richest man in the west; and he seems to be bored by most things
Ideals: Entrepeneur. Flaws: Impulsive, Mundane. Bonds: Attractive, Religious, Poor. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Simon Clive, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with green socks and a vest with buckled shoes. He has a long black beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Simon took refuge in the old dungeon and found the beat up sickle and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Expand his business; and further expansion of business
Ideals: Entrepeneur. Flaws: Secretive, Impulsive. Bonds: Nature, Job. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 8 (-1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 20000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Gerard Stratford, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely pastel suit with brown socks and a vest with buckled shoes. He sports a flattop hair cut. His fierce blue eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.
Motivation: He is greedy; and a strong sense of loyalty to human people
Ideals: Philantrophist. Flaws: Antagonistic, Forgetful, Racist. Bonds: Rich. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Hubert Shelby, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: From birth he was tutored by a cruel and relentless mentor. Hubert was born on a far southern island where he grew up under the tutelage of his father, an expert Junk Dealer. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Passionate, Gifted. Bonds: Rich, Immigrant, Mentor. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 53 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 400 gp. Black pearl (1600 gp). Blue quartz (14 gp). Amber (160 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item.
Gerald Myerscough, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fine chain shirt which he covers with yellow colored cloaks and clothing, and a wedding ring on his right hand. He has shaved his head bald. His hazel eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.
History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He inherited the family business which he has now maintained for 7 years.
Motivation: To reunite with his absent mother; and sabotage a competitor
Ideals: Opinionated, Philantrophist. Bonds: In love, Family, Job. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp. 1 Masterwork studded leather.
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