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NPC Generator

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Advanced [show]


Guy Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, pastel, dusty cloak. His chestnut hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Assassin, his mother struggled to pay the bills. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Athletic, Logical. Flaws: Insomniac, Antagonistic. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Guy Emsworth, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)8 (-1) 14 (+2)16 (+3)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Ralf Sutherland, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems. He keeps his silver hair in a pixie cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Philantrophist, Fighting. Flaws: Addict, Selfish, Racist. Bonds: Rich. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Ralf Sutherland, Male Human Monk 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)16 (+3) 9 (-1)10 (+0)
Skills Investigation +5, Stealth +5
Senses Passive Perception 9
Languages Common, Undercommon, Druidic, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Thomas Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with grey highlights, and long green pants that bunch up around his shoes. He has a moderate pudge and is not very fit. He wears a colorful flower in his auburn hair. His blue eyes peer out from beneath his broad blue hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.

History: He was born in the east, but his parents moved at a very young age to the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Ruler

Voice: Boston accent

Attributes [hide]

Thomas Benson, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Alston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, green, dusty cloak. He keeps his blonde hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Robert was born in the east. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Gifted, Persistence. Bonds: Poor, Attractive, Job, Family. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Robert Alston, Male Human Aristocrat 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)9 (-1) 17 (+3)9 (-1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gomory Shirley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He is portly but not overly obese. He has a very tight haircut. His gray eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a layabout and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Nature, Family. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Shirley, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs

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