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NPC Generator

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Advanced [show]


Ralf Blyth, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears a fancy grey suit. He keeps his golden hair in a flapper bob. His blue eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He enjoys reading and quiet.

History: Ralf was raised in a hard working conservative environment. In his 17th year, his parents were killed by a goblins raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Philantrophist, Logical. Bonds: Attractive, Job, Enemies, Has a crush. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ralf Blyth, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp. 1 Everburning torch. 2 Acid flasks. 1 Everburning torch.


Social Check DCs


Kyle Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tan vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.

History: Kyle was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Ugly, Insomniac, Shy. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Kyle Dayton, Male Human Rogue 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)16 (+3) 6 (-2)8 (-1)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 8
Languages Common, Infernal, Sylvan, Celestial
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 600 gp.


Social Check DCs


Charles Clinton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, tan, dusty cloak. His hair is silver and curly. His eyes are a pleasant blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Bounty Hunter, who enjoyed hunting, Charles was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Clinton, Male Human Expert 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)6 (-2) 6 (-2)16 (+3)
Skills Deception +6, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp. Azurite (5 gp). Zircon (40 gp). Fire opal (1600 gp). Red-brown spinel (150 gp). Black star sapphire (1600 gp).


Social Check DCs


Geoffrey Atterton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. His hair is cut close to his head. He has a dull look in his violet eyes.

Personality: Calm and collected, he is a well trained Locksmith. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Geoffrey was born on a far southern island where he grew up under the tutelage of his mother, an expert Locksmith. He left for the south, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things

Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Geoffrey Atterton, Male Human Wizard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp. Jade (40 gp). Hematite (10 gp). 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Anselm Mori, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Carpenter does. He has a long white beard with little hanging trinkets. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: He was born in the north. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.

Motivation: He wants to meet his childhood hero; and further expansion of business

Bonds: Job, Adventurer, Military, Immigrant, Slave. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Mori, Male Human Cleric 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp.


Social Check DCs

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