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Advanced [show]


Ralf Vance, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his chestnut hair to look like a famous performer. His violet eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Ralf was born the youngest of three triplets. His first spouse was a Miller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Impulsive, Secretive. Bonds: Has a crush, Family, Adventurer. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Ralf Vance, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)18 (+4) 10 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Everard Ansley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. He sports a long chestnut beard, and similarly colored long hair. His blue eyes peer out from beneath his small brown hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Flaws: Antagonistic, Secretive. Bonds: Rich, Immigrant, Military, Enemies. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Everard Ansley, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)6 (-2) 12 (+1)12 (+1)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. Blue quartz (12 gp). Silver pearl (120 gp). Moonstone (70 gp).


Social Check DCs


Gomory Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black leather gloves, a black jacket, and tight pants. He has a very tight haircut. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Detective father left him crippled. During his travels, Gomory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gomory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gomory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Adventurer, Family. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Gomory Hale, Male Human Barbarian 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Thunderstones. 2 Alchemist’s fire.


Social Check DCs


Manfred Ridley, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.

History: Manfred was raised in a hard working conservative environment. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Manfred's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Ridley, Male Human Druid 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)18 (+4) 12 (+1)16 (+3)
Skills Deception +6, Nature +7
Senses Passive Perception 11
Languages Common, Orc, Elven, Terran, Giant
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. 4 Thunderstones. 2 Alchemist’s fire. 1 Smokesticks. 4 Antitoxin.


Social Check DCs


Robert Harlow, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His blonde hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: Gifted from a young age, Robert studied abroad. His childhood dream was to be a Fletcher, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Robert Harlow, Male Human Bard 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 400 gp. Violet garnet (300 gp). Silver pearl (100 gp). Violet garnet (300 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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