Hugh Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He carries with him a set of bastard swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His fierce amber eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also hits on women, regardless of circumstances.
History: Hugh was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He would like to get married and retire.
Ideals: Fighting, Persistence. Flaws: Terse. Bonds: Has a crush, Family. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Abyssal, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 600 gp. Deep blue spinel (200 gp). Banded agate (9 gp). 1 Minor magic item.
Frederick Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with grey lining and desert motifs. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Miller and found it very stressful. He has set out to sabotage the competition.
Motivation: Expand his business; and to be a barber again
Ideals: Persistence, Professionalism. Flaws: Addict. Bonds: Poor, Job. Occupation: Miller
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
Arnold Marley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His right leg appears badly burned and disfigured. He has auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was always a brilliant, if unscrupulous mind. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Disciplined, Logical. Flaws: Insomniac, Insane. Bonds: Family. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 6 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. Amber (120 gp). White pearl (120 gp). Tourmaline (120 gp). Golden yellow topaz (1100 gp).
Alex Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He is physically well-built. He keeps his red hair in a flapper bob. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a Stableman, his father struggled to pay the bills. Cursed with unlife at a very young age, Alex has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: To reunite with his absent father; and he desires power and/or immortality
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Poor, Family. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Percival Budd, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is renowned for his bright tan suits and hats. His hair is greying and his face has many wrinkles. His brown unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Flaws: Disease, Antagonistic, Shy. Bonds: Adventurer, Nature, Immigrant. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. Bloodstone (80 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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