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NPC Generator

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Advanced [show]


Guy Paxton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Shipwright. His red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Performer, his mother struggled to pay the bills. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Flaws: Insane, Sensitive. Bonds: Job, Poor, Adventurer. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Paxton, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)9 (-1) 12 (+1)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 11000 cp. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Don Camden, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. He has a long black beard with little hanging trinkets. He has hazel eyes and a white hat with a yellow feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.

History: Don hails from a village terrorized by brigands. In his 10th year, his parents were killed by a brigands raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Selfish, Shy. Bonds: Slave, Enemies. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Don Camden, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)10 (+0) 17 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his left hand. He has a very tight haircut. His half smiles and amber eyes are beguiling and draw you in.

Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the north. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Insane. Bonds: Poor, In love, Attractive. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Winterbourne, Male Human Expert 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 12 (+1)16 (+3)
Skills Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1100 gp. Blue quartz (15 gp). Violet garnet (400 gp). Eye agate (15 gp). Coral (80 gp).


Social Check DCs


Hunter Kendal, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan costume with the symbols of strength on his torso. His golden hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small forest village. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Racist. Bonds: Religious, Nature, Adventurer. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Hunter Kendal, Male Human Barbarian 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)14 (+2) 18 (+4)12 (+1)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (13 gp). Zircon (70 gp). 1 Climber’s kit.


Social Check DCs


Balimaar Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a black low-cut shirt, and a Stetson hat upon his head. He has a slight overbite and is overall scrawny. His white hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and expand his business

Ideals: Gifted. Flaws: Insane, Disease, Insomniac. Bonds: Job. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Balimaar Ainsley, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)6 (-2) 9 (-1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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