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Advanced [show]


Hugh Benson, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He is portly but not overly obese. With a patchy silver beard and wild silver hair. His ears are large.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Apothecary, Hugh learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Apothecary.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Addict, Hedonist. Bonds: Job, Adventurer, Family. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Hugh Benson, Male Human Cleric 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1000 sp.


Social Check DCs


Roger Altham, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of morningstars on his belt, each one with a jet on the hilt. He wears a deerstalker hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Insomniac, Disease. Bonds: Family. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Roger Altham, Male Human Adept 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Kody Tyndall, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. He wears a Stetson hat to cover his moderate length black hair. He has violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and revenge

Flaws: Antagonistic. Bonds: Immigrant, Enemies, Military, Poor. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Kody Tyndall, Male Human Adept 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Gnome, Celestial
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 20000 cp. Violet garnet (800 gp). Golden yellow topaz (800 gp). Sard (50 gp). 1 Minor magic item.


Social Check DCs


Robert Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple white line shooting up and back down, and carries rapiers. His hair is silver and curly. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 4 years old his parents immigrated from the west. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Robert Tyndall, Male Human Warlock 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Religion +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1600 gp.


Social Check DCs


Robert Richie, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a yellow coat with grey slacks. He has a slight overbite and is overall scrawny. He keeps his red hair in a flapper bob. His eyes are brown and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is an amazing painter.

History: Gifted from a young age, Robert studied abroad. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Robert Richie, Male Human Aristocrat 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 19000 sp. Deep blue spinel (1200 gp). Chalcedony (50 gp). Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs

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