Theobald England, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. His black hair is unkempt and raggedy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the west, but his parents moved at a very young age to the east. In his 18th year, his parents were killed by a brigands raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Addict. Bonds: Immigrant, Poor, Enemies. Occupation: Tanner
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
Bernard Cooper, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. His golden hair is slicked back into a classic pompadour. His ears are large.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his father was called into army service. When Bernard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Actor
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 300 gp. Azurite (4 gp). Smoky quartz (20 gp). Obsidian (4 gp). Obsidian (4 gp).
Bernard Brandon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His brown hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is afraid of women and trembles around them
History: Born in the east his family was never financially stable. He worked as a nervous Mercenary and found it very stressful. He has achieved small success as a Mercenary.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Job. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 90 pp.
Randal Harley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black and curly. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Randal began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: His religion dominates his actions; and revenge
Ideals: Entrepeneur, Artistic, Pacifist. Bonds: Religious, Enemies. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Trym Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his brown hair up in a very large beehive style do. He is baby faced.
Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful brothel owner made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Fighting, Athletic, Impeccable. Bonds: Adventurer, Mentor. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
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