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NPC Generator

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Advanced [show]


Alex Bentham, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. He has styled his black hair well, parting it to the right. His half smiles and blue eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy

Ideals: Gifted. Bonds: Attractive, Religious, Rich, Adventurer. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Alex Bentham, Male Human Expert 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 40000 cp. Lapis lazuli (6 gp). Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Arnold Hartford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. He has silver hair. His amber eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Arnold was born the youngest of three triplets. While studying, he fell in love. They married and had a son. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: To pay off his debts; and to reunite with his absent father

Bonds: Rich, Attractive, Job, In love, Family, Debt. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Arnold Hartford, Male Human Adept 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)10 (+0) 17 (+3)12 (+1)
Skills Acrobatics +0, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 11000 cp. Black pearl (600 gp). Violet garnet (600 gp). Hematite (6 gp).


Social Check DCs


Lance Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow coat over a white low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and catlike.

Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and revenge

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Lance Harper, Male Human Cleric 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 11 (+0)5 (-3)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3200 sp.


Social Check DCs


Anselm Moreno, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His black hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.

History: Anselm was born with his father's beautiful face. In his 15th year, his parents were killed by a illithids raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.

Motivation: He wants revenge against illithids.

Flaws: Shy, Insomniac, Addict. Bonds: Attractive, Enemies. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Anselm Moreno, Male Human Wizard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 200 gp.


Social Check DCs


Balimaar Addington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his red hair down. He has several tiny jet earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the east to a Bricklayer, Balimaar learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Nature. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Balimaar Addington, Male Human Wizard 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 900 gp.


Social Check DCs

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