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NPC Generator

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Advanced [show]


Don Bradford, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his white hair in a pixie cut. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Don hails from a village terrorized by brigands. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Logical. Flaws: Shy. Bonds: Rich, Attractive, Enemies. Occupation: Bookbinder

Voice: Spits words with contempt

Attributes [hide]

Don Bradford, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Snowdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, black cloak. His hair is greying and his face has many wrinkles. He has a dull look in his blue eyes.

Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When Gerald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a crush on the local Courier; and wants a kiss

Ideals: Artistic, Logical. Flaws: Hedonist. Bonds: Military, Has a crush. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Gerald Snowdon, Male Human Barbarian 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lance Marley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying golden hair a little too much giving a sharp golden color. He is baby faced.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Lance was raised in a hard working conservative environment. His divine abilities were realized during a raid on his village. He became a Dyer soon after.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to be a sellsword again

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Lance Marley, Male Human Ranger 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. Rhodochrosite (11 gp).


Social Check DCs


Rolf Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He prefers to wear violet pants and tee shirts. He has a hunchback. His blonde hair is long and unkept. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the large cave and found the beat up warhammer and armor he uses now. He has drifted from career to career and currently works as a Bookbinder.

Motivation: To be a Priest again; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Religious. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Rolf Snowdon, Male Human Sorcerer 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)9 (-1) 16 (+3)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 23000 cp.


Social Check DCs


Shane Van Es, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears skinny pants and wears a grey and black robe with the hood down, and his gloved hand is found clutching a flail. He sports a flattop hair cut. He has gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: Shane was born in the west. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Shane was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Antagonistic, Addict. Bonds: Military, Has a crush. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Shane Van Es, Male Human Monk 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 9 (-1)16 (+3)
Skills Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 6000 sp.


Social Check DCs

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