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NPC Generator

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Advanced [show]


Anselm Huxley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He has black hair. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic. Flaws: Shy. Bonds: In love, Military, Rich. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Huxley, Male Human Adept 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills History +6, Performance +6
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 7000 sp.


Social Check DCs


Geoffrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is singed and shortened. His green eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.

History: A powerful necromancer made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and to be a jeweler again

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Rich, Job, Mentor. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Geoffrey Ramsey, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs


Heward Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a greataxe on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered painting. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting, Artistic, Entrepeneur. Bonds: Attractive. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Heward Clifford, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 100 gp. Deep green spinel (80 gp). Chrysoprase (70 gp).


Social Check DCs


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.

History: Robert was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Robert took refuge in the ruined castle and found the beat up glaive and armor he uses now. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the north; and sabotage a competitor

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Robert Heiser, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 7 (-2)9 (-1)
Skills Animal Handling +0, Stealth +4
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp.


Social Check DCs


Bernard Presley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south to a Guard, Bernard learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Guard job and began his own company from there.

Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Fearful, Depressed. Bonds: Job, Rich. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Bernard Presley, Male Human Wizard 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Athletics +4, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 500 gp. Freshwater pearl (14 gp). Black opal (400 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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