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Advanced [show]


Kyle Langley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy silver beard and wild silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He receives visions of the future at random moments

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Justice, Gifted. Bonds: Rich, Attractive, Family. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Kyle Langley, Male Human Adept 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)6 (-2) 16 (+3)12 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: Coral (90 gp). Aquamarine (400 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Kenley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His black hair is cut short. His blue unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Disease, Secretive. Bonds: Attractive, Poor. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Clerebold Kenley, Male Human Druid 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Just what you see.


Social Check DCs


Don Hale, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a perfectly clean shirt and pair of pants. He wears his brown hair down. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the east, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Immigrant, Religious. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Don Hale, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Jocelyn Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting black shirt and pants. He wears a deerstalker hat to cover his moderate length white hair. His eyes are a pleasant green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the north, certain he would find work there.

Motivation: Marry his brother to traveling adventurers.

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Jocelyn Gentry, Male Human Rogue 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp. Lapis lazuli (5 gp). Brown-green garnet (130 gp).


Social Check DCs


Diggory Marlowe, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and sports violet clothing, slightly heavier than average wear. He has a long white beard with little hanging trinkets. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Diggory was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Architect.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Forgetful. Bonds: Attractive, Job, Family. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Diggory Marlowe, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)6 (-2) 12 (+1)17 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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