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NPC Generator

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Thomas Harrington, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. He has a penchant for wearing a ring with an oversized amber on his right hand. His head has been shaved. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.

History: He is a Deep Scion in disguise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Thomas Harrington, Male Human Paladin 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp. Jet (50 gp). 1 Minor magic item.


Social Check DCs


Balimaar Norton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Mayor uniform. His chestnut hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Mayor and occasionally as a mercenary.

Motivation: His spouse's relatives view him with great suspicion; and to be a healer again

Bonds: Job, Attractive, Adventurer, Nature, Family. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Balimaar Norton, Male Human Rogue 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 7 (-2)12 (+1)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 8
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears baggy grey pantaloons and a tan scarf, and his gloved hand is found clutching a sickle. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He hasn't been sleeping well lately.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Insomniac, Ugly. Bonds: Poor, Adventurer. Occupation: Servant

Voice: Dark and ominous

Attributes [hide]

Drogo Mitchell, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Deception +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Charles Benson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long brown beard with little hanging trinkets. His hazel eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and doesn't want to be a beggar and was forced into it by his family

Flaws: Hedonist. Bonds: Religious, Military, Adventurer, Family. Occupation: Beggar

Voice: Jamaican accent

Attributes [hide]

Charles Benson, Male Human Wizard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 9 (-1)12 (+1)
Skills Arcana +6, Deception +4
Senses Passive Perception 9
Languages Common, Celestial, Giant, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 600 gp. An abacus with copper, silver and gold markers (180 gp). Solid gold idol (400 gp). A roughly beaten golden orb (180 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Halsey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He sports green clothing, slightly heavier than average wear. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Born in the east to a Actor, Manfred learned a great deal about his father's area of expertise. A freak accident while working with his Ploughman father left him crippled. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to be a ploughman again

Ideals: Professionalism. Flaws: Ugly, Insane, Disease. Bonds: Job. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Manfred Halsey, Male Human Cleric 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)15 (+2) 16 (+3)15 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs

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