Norman Read, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His red hair and beard is wavy and long. His blue unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He has worked as a Spy like his father before him.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and to be a beggar again
Flaws: Disease, Forgetful. Bonds: Attractive, Job, Mentor. Occupation: Spy
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Malachite (5 gp). Golden yellow topaz (400 gp). Tiger eye turquoise (5 gp). Jade (60 gp). 1 Minor magic item.
Gerald Coombs, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear black clothing when he does not wear armor. He has a small bristly mustache and wavy golden hair. This hazel eyed southerner is not easily forgotten.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted divine powers by his dying sister.
Motivation: His relatives are trying to arrange a marriage; and money/treasure
Ideals: Gifted. Flaws: Shy. Bonds: Family, Military, Rich. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Hubert Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by beers. His hair is cut close to his head. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the east. When Hubert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers.
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Immigrant, Military. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: Silver pearl (110 gp). Deep blue spinel (700 gp). Malachite (7 gp). Hematite (7 gp).
Arnold Anderton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of ceremonial daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His eyes are likewise violet. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of northern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Joker, Justice. Bonds: Attractive, Immigrant. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 48 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp. 1 Magnifying glass. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.
Peter Staurheim, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with broad hat. His brown hair is long and unkept. His amber eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He is obsessed with his god.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Religious, Adventurer. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 5000 cp.
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