Raymond Bentham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He carries with him a set of shortspears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. With a patchy auburn beard and wild auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.
History: He served in the navy to pay for his family's outstanding loans. When Raymond reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and he wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Military. Occupation: Weaver
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp.
Randal Garfield, Male Human [Permalink]
Personal [hide]
Description: This southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He is bald on top and has large blonde tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He works hard and plays hard.
History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against drow
Ideals: Gifted. Flaws: Ugly, Insane, Hedonist. Bonds: Poor, Immigrant. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Undercommon, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
Possessions: Rose (50 gp). Eye agate (11 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Reed, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His eyes are likewise green.
Personality: Eccentric and domineering, Diggory will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Extrovert, Joker. Bonds: Attractive, Rich, Religious. Occupation: Tailor
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 1 Alchemist’s fire. 1 Everburning torch. 2 Antitoxin.
Gilbert Branson, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. He has moderate length brown hair. He has a tattooed face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Ploughman, but he was a colossal failure. He then took over the family business and is one of the better Bowyer for hire.
Motivation: Wants his loneliness to end; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Cynical, Disease. Bonds: Job, Has a crush. Occupation: Bowyer
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 1 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 200 gp. Rock crystal (20 gp). Freshwater pearl (12 gp). Deep blue spinel (1400 gp).
Ralf Holton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He dresses in violet turtlenecks beneath a brown coat with blue slacks. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Slave, Immigrant. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 38 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1400 sp. Chrysoberyl (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!