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NPC Generator

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Advanced [show]


Arnold Wheatley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His auburn hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Spice Merchant, who enjoyed hunting, Arnold was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Arnold Wheatley, Male Human Warlock 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 1 Breastplate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theodoric Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. His moppish chestnut hair is in a traditional bowl cut. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Athletic, Pacifist, Gifted. Flaws: Ugly, Addict. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Theodoric Westbrook, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)11 (+0) 9 (-1)16 (+3)
Skills Acrobatics +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Deep blue spinel (1100 gp).


Social Check DCs


Kyle Bradford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy brown hair. His violet eyes peer out from beneath his top green hat.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Military, Adventurer. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Kyle Bradford, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 16 (+3)16 (+3)
Skills Deception +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp. Rose (60 gp). Hematite (6 gp). Malachite (6 gp).


Social Check DCs


Gunter Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He likes to wear ponchos typically of a light blue in addition to tight pants. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Gunter took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Joker, Gifted, Fighting. Flaws: Secretive. Bonds: Adventurer. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Gunter Lindsey, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 sp.


Social Check DCs


Charles Bradley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His golden hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He also hits on women, regardless of circumstances.

History: Born in the east his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He would like to get married and retire; and wants a kiss

Flaws: Insane. Bonds: Attractive, Has a crush, Poor, Slave. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Charles Bradley, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 15 (+2)6 (-2)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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