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NPC Generator

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Advanced [show]


John Copeland, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Priest and found it very stressful. He now owns his own business.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Job, Adventurer. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

John Copeland, Male Human Commoner 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 17 (+3)13 (+1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Moss agate (10 gp). White opal (400 gp).


Social Check DCs


Adelard Hampton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with pastel lining and desert motifs, he is not a threatening figure. He has moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 5 years old his parents immigrated from the east. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He has achieved small success as a Dyer.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Immigrant, Job, Family. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Hampton, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Insight +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Lance Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large red mantle and cape that has been intricately interwoven into his black robe. With a patchy silver beard and wild silver hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Nature, Job. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Wedgwood, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Bertram Paxton, Male Human [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His white hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Cleric school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Impeccable, Gifted. Flaws: Addict, Insane. Bonds: Rich, Military. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Bertram Paxton, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerald Barlow, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a pastel costume with the symbols of strength on his torso, marred by beers. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Fletcher business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is unsatisfied with his job

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Job, Religious. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Gerald Barlow, Male Human Barbarian 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 82 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs

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