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Advanced [show]


Gilbert Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and chestnut with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His eyes are gray and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his mother.

History: He is a Hag in disguise. His mother was a soldier and died while he was still young. Gilbert was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Fletcher again.

Ideals: Entrepeneur. Bonds: Rich, Job, Adventurer, Military. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Fidget, Male Human Expert 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a tight fitting brown shirt and pants. His red hair and beard is wavy and long. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.

History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has achieved small success as a Shepherd.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Optimist, Fighting. Flaws: Hedonist. Bonds: Mentor, Job. Occupation: Shepherd

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Allerton, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Diggory Addington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey vest and prefers tan and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and curly. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is skeptical of what others tell him and is slow to trust.

History: Diggory was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Diggory Addington, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aldous Milton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy grey pantaloons and a white scarf. His auburn hair is slicked back into a classic pompadour. His skin is flawless and his green eyes scan people very quickly.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, In love, Religious. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Aldous Milton, Male Human Aristocrat 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)14 (+2) 15 (+2)8 (-1)
Skills Acrobatics +5, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Heward Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. He has done his best to style his golden hair to look like a famous performer. His eyes are a pleasant blue.

Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast forest. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Actor soon after.

Motivation: Expand his business; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Fighting, Professionalism. Bonds: Job, Nature, Adventurer. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Heward Radcliffe, Male Human Commoner 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)18 (+4) 15 (+2)13 (+1)
Skills Acrobatics +2, Nature +7
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Gnoll, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +7

Possessions: 400 gp. Deep blue spinel (1400 gp). Citrine (50 gp). Bloodstone (50 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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