Don Clifford, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a black tunic with yellow highlights, and long green pants that bunch up around his shoes. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Locksmith, who enjoyed hunting, Don was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: Someone believes him a fraud; and wants to open a new tavern
Flaws: Antagonistic, Secretive. Bonds: Nature, Job, Enemies. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 1500 sp.
Adelard Law, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His brown hair is braided into rings. This brown eyed easterner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Knight, but he was a colossal failure. He has achieved small success as a Navigator.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Opinionated, Entrepeneur. Bonds: Job, Adventurer. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 66 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 700 gp.
Norman Conway, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His long silver hair reaches down to his waist. His blue eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He works hard and plays hard.
History: He was born in a small island village. Like his father and his brother before him, after school he went straight into learning to become a Baker. He tends to his Baker job now, and dutifully fulfills any obligations he has.
Motivation: To be a Mortician again.
Flaws: Ugly, Insane, Hedonist. Bonds: Job, Nature. Occupation: Baker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1500 gp. Hematite (7 gp). 1 Minor magic item.
Balimaar Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His blonde hair is matted, messy, and big. This violet eyed easterner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. A true patriot, Balimaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: To end his boredom; and he is content
Flaws: Ugly, Disease, Insane, Mundane. Bonds: Military. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Chad Huckabee, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the west. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
Possessions: Brown-green garnet (80 gp). Zircon (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!