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NPC Generator

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Advanced [show]


Bertram Ramsey, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His tied-back hair is auburn. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Military, Nature, Job. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Bertram Ramsey, Male Human Wizard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Arnold Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair, while still mostly silver, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Stableman, but he was a colossal failure. He then took over the family business and is one of the better Butcher for hire.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Butcher

Voice: Spanish accent

Attributes [hide]

Arnold Quinton, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)18 (+4) 12 (+1)8 (-1)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Alexandrite (400 gp). Tiger eye turquoise (12 gp). Pink pearl (120 gp). White opal (500 gp). 1 Minor magic item.


Social Check DCs


Godfrey Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he's repulsed by the pc

Ideals: Athletic, Logical. Flaws: Ugly, Mundane, Antagonistic. Bonds: Poor. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Tewksbury, Male Human Rogue 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Theobald Paxton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his black hair in a flapper bob. This blue eyed northerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Gifted from a young age, Theobald studied abroad. His childhood dream was to be a Soapmaker, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by goblins. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Enemies, Job. Occupation: Gardener

Voice: American accent

Attributes [hide]

Theobald Paxton, Male Human Fighter 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 300 gp. Coral (70 gp). Smoky quartz (80 gp). Rock crystal (80 gp). Silver pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Milton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. His blonde hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Adelard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic. Bonds: Family, Slave. Occupation: Banker

Voice: French accent

Attributes [hide]

Adelard Milton, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs

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