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NPC Generator

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Advanced [show]


Randal Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He has done his best to style his golden hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends.

Ideals: Fighting, Optimist, Pacifist. Bonds: Attractive, Adventurer, In love. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Randal Lincoln, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


William Quinton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown costume with the symbols of luck on his torso. He wears a colorful flower in his golden hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. A gifted student he started as a Miner, but he got bored and became a Locksmith. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

William Quinton, Male Human Monk 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 71 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Persuasion +2, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 90000 cp. Silver pearl (120 gp).


Social Check DCs


Peter Dryden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His eyes are brown and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He enjoys reading and quiet.

History: Peter hails from a village terrorized by orcs. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs.

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Peter Dryden, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 18 (+4)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white shirt with thin pastel vertical stripes and blue pants. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Wymar was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and regain custody of his son

Flaws: Impulsive. Bonds: Job, Family, Adventurer. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Wymar Sherwood, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3

Possessions: Amber (130 gp). Jet (130 gp). 1 Minor magic item.


Social Check DCs


Don Hale, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a perfectly clean shirt and pair of pants. He wears his brown hair down. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the east, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Immigrant, Religious. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Don Hale, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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