Clerebold Harper, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a yellow tunic with violet highlights, and long green pants that bunch up around his shoes. His silver hair is still thick. His green eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Soapmaker, but he got bored and became a Farmer. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Fighting. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Jocelyn Wellington, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is cut close to his head. His brown eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Animal Trainer. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Fearful. Bonds: Job, Adventurer, Rich. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 40000 cp. 1 Minor magic item.
Godfrey Colton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is golden, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Fighting. Bonds: Rich, Attractive, Nature. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 10 (+0) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Miles Axton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His auburn hair is cut short. His violet eyes peer out from beneath his broad tan hat.
Personality: He dislikes all the random violence that takes place in the south. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others; and to reunite with his old friends
Ideals: Pacifist. Flaws: Fearful. Bonds: Rich, Slave, Adventurer. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1 Masterwork studded leather. 1 Breastplate. 1 Half-Plate.
Anselm Tickle, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is chestnut and very short. His eyes are blue and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered poetry. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a need for knowledge about a nearby landmark
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Adventurer, Rich, Enemies. Occupation: Server
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Gnome
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 700 gp. Golden circlet with four aquamarines (1000 gp). Sapphire pendant on gold chain (600 gp). Sapphire pendant on gold chain (600 gp). Embroidered and bejeweled glove (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!