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NPC Generator

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Advanced [show]


Ralf Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Miner. He has a small bristly mustache and wavy silver hair. This green eyed southerner is not easily forgotten.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Job, Family. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Ralf Berkeley, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Athletics +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. Star ruby (1000 gp).


Social Check DCs


Tim Bradly, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright red suits and hats. His hair is silver and curly. He wears large thick round spectacles.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. A true patriot, Tim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, In love, Family. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Tim Bradly, Male Human Paladin 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)17 (+3) 8 (-1)14 (+2)
Skills Performance +4, Religion +5
Senses Passive Perception 9
Languages Common, Goblin, Elven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trym Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with blue highlights, and long grey pants that bunch up around his shoes, and carries greataxes. He wears a colorful flower in his chestnut hair. His amber unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south to a Stableman, Trym learned a great deal about his mother's area of expertise. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He now owns his own business.

Motivation: Further expansion of business; and to be a tanner again

Ideals: Fighting, Disciplined, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Trym Eastaughffe, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)16 (+3) 9 (-1)9 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 9
Languages Common, Aquan, Giant, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Robert Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears black leather gloves, a black jacket, and tight pants. His hair is black and curly. His hazel eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was raised by priests from a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Racist. Bonds: Enemies, Religious, Mentor. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Robert Winthrop, Male Human Warrior 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 300 gp. Azurite (15 gp). Rose (80 gp). Alexandrite (1100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his trident. His wide-brimmed hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Religious. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Tatum, Male Human Warrior 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)16 (+3) 8 (-1)11 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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